LUMENNOX
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October 18, 2026

Development Update #3

Pets, Progression & New Adventures

Yo! Welcome to Dev Update #3.

I've been working on a bunch of stuff for Lumennox lately, and there's finally a lot to talk about. We've got the pet system, 11 dungeons, factions, faction raids, and a whole bunch of custom RPG content.

Let's get into it.


🐾 The Pet System

Pets are finally becoming a thing in Lumennox, and they're not just little creatures following you around doing absolutely nothing. 💀

There's a bunch of pets to collect, and each one has its own abilities and stat boosts. Some are made for combat, while others help you out in different ways, so picking the right pet actually matters.

✨ Different Pets, Different Abilities

Every pet has its own thing going on. Some help you deal more damage, while others provide healing or other useful effects.

There are different rarities too, so collecting them all won't exactly be a five-minute job.

📈 Level Up Your Pets

Your pets can level up as you use them. They also track their kills and highest level, so you can show off how much you've actually used your favourite companion.

🪽 Yes, You Can Ride Some of Them

And yes, some pets are rideable. Some can even fly.

You can collect pets through their items, add companions to your collection, and trade eligible pet items with other players. So if you get something you don't want, you might be able to trade it with someone else.


⚔️ 11 Dungeons

The dungeon system currently has 11 dungeons, each with its own theme, enemies, bosses, and rewards.

There's already a lot of content here, but I'm not calling it completely finished. There's still balancing to do, mobs to improve, and plenty of polishing before everything is where I want it.

The goal is to make each dungeon feel different instead of running through the same thing eleven times with a different background.


🏰 Factions & Faction Raids

Yep, factions and faction raids are implemented too.

Factions give players a way to team up, build together, and compete against other groups. But if you want something a little more intense, there's also faction raiding.

Faction raids are all about attacking other factions and fighting for their loot. You'll need to think about your defenses just as much as your attacks, because protecting your own faction matters just as much as taking down someone else's.

Raids add another competitive side to Lumennox, giving factions something to fight over beyond just building a base and sitting in it.

And let's be honest, sometimes you just want to ruin another faction's day. 💀


💎 Gear, Enchantments & RPG Stuff

There's also the equipment side of things.

Lumennox has custom items, enchantments, classes, stats, and other RPG systems that all play into how your character develops.

I've also been working on custom models and textures, with 100+ custom items already part of the content.

I want builds to actually matter. Your equipment and choices should make a difference in how you play, rather than everyone eventually running around with the exact same setup.

There's still balancing to do here, but the foundation is there.


💬 A Forum Is Coming to the Website!

I'm also working on adding a forum to the Lumennox website!

The idea is to give everyone a place to talk about the server, share suggestions, show off their progress, report bugs, and discuss anything Lumennox-related without everything getting buried in Discord.

More details once it's closer to being ready, but I think it'll be a nice addition to the website and the community.


🔮 What's Coming Next?

There's still a lot I want to add to Lumennox. Here's some of the stuff I'm looking at next:

  • Quests — More things to do instead of just grinding all day.
  • Collections — More stuff to collect and work towards.
  • Pet Progression — More things to do with your companions.
  • Slayers — Bosses and combat challenges with rewards worth going after.
  • More Content & Balancing — Improving what's already there and making sure everything works together properly.

Obviously, these aren't all coming tomorrow. There's a lot of work involved, and I'd rather take my time than push out a bunch of unfinished features.


💚 That's It For Now

Lumennox is getting there, but there's still plenty left to do.

There's already a lot of custom content and systems in place, from dungeons and pets to factions and raids. Now it's about making everything work together properly, balancing the gameplay, and getting the server ready for players.

Thanks to everyone who's been following the project so far. More updates when there's actually something worth showing.

See you in Lumennox. 💚

— The Lumennox Team