Where to Find It
Found in The Cinderforge Depths — The Great Forge.
Abilities
Damage shown for Normal difficulty.
- Brand (about every 7s): fires a projectile; deals 16.8 damage to its target; sets them on fire.
- Bellows (about every 12s): knocks back everyone within 7 blocks; deals 12 damage to everyone within 7 blocks after a short warning.
Boss Phases
- From the start: every 16s Hammerfall hits everyone within 5 blocks of it (get away from kragg!).
- Below 70% health: becomes immune — Pull the four quench chains! The party has 40s; fail and everyone takes heavy damage, succeed and it is stunned and takes extra damage for a while; calls reinforcements.
- Below 35% health: every 20s Slag Flood hits everyone outside the safe zone (climb onto the anvil dais!); calls reinforcements.
Health by Difficulty
Solo values; it gets tougher for each extra party member.
- Easy: 1,437 health, 17.2 damage per hit
- Normal: 2,210 health, 26.4 damage per hit
- Hard: 3,536 health, 35.6 damage per hit
- Nightmare: 5,304 health, 47.5 damage per hit
Drops
Extra rolls when it falls (on top of the dungeon's normal rewards):
- Kragg's Heartcore — 4% base chance
- Forgeheart Ember — 50% base chance



