Overview
Molten halls under the mountain, where iron golems still stoke furnaces for no one.
The dwarves built Kragg to master their forge forever. He did. Then he decided the dwarves were inefficient. The Cinderforge still burns. No one has quenched it since.
Walkthrough
1. The Ash Gate
- Enter the Bellows Hall
2. The Bellows Hall
- Silence the Bellows Hall
3. The Crucible Bridge
- Cross the Crucible
4. The Rune Smithy
- Strike the runes in the order of the Forge Rite
5. The Golem Foundry
- Break the Anvil Wardens
6. The Great Forge
- Defeat Forgemaster Kragg
Secrets
This dungeon hides 1 secret. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.
Monsters
- Forgemaster Kragg — Boss
- Anvil Warden — Elite
- Ember Imp — Monster
- Forge Thrall — Monster
- Slag Golem — Monster
Difficulties
Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.
- Easy — level 9+, monsters 65% health / 65% damage, 37 min, 12 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
- Normal — level 12+, monsters 100% health / 100% damage, 30 min, 8 deaths; rewards ×1, normal loot rolls, rare luck ×1
- Hard — level 17+, monsters 160% health / 135% damage, 30 min, 6 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
- Nightmare — level 22+, monsters 240% health / 180% damage, 25 min, 4 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5
Rewards
A Normal clear pays a base of 4,000 Coins and 2,500 RPG experience, multiplied by your rank and difficulty.
Loot Table
Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.
- Cinder Ore ×2–5 — Common, 29.7% per roll
- Coins ×500–1,200 — Common, 18.5% per roll
- Iron Ingot ×6–16 — Common, 11.1% per roll
- Forgeheart Ember — Uncommon, 8.9% per roll
- Smith's Apron — Uncommon, 5.9% per roll
- RPG Experience ×600–1,100 — Uncommon, 7.4% per roll
- Enchanted Book: Kindling II — Uncommon, 4.5% per roll
- Enchanted Book: Aegis II — Uncommon, 4.5% per roll
- Runehammer — Rare, 3.0% per roll
- Golemplate Greaves — Rare, 3.0% per roll
- Enchanted Book: Cleave III — Rare, 2.2% per roll
- Kragg's Heartcore — Very Rare, 0.7% per roll (needs rank B or better)
- Enchanted Book: Force II — Very Rare, 0.6% per roll (needs rank A or better)
Rare Drops
Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.
- The Molten Maul — Legendary, 1.2% base chance (needs rank A or better, Hard or harder)
- The Anvil Crown — Legendary, 2% base chance (needs Nightmare or harder)
Boss Drops
Only when the final boss is defeated.
- Kragg's Heartcore — Very Rare, 4% base chance
- Forgeheart Ember — Uncommon, 50% base chance
First Clear
Given once, the first time you complete the dungeon:
- Coins ×14,000
- RPG Experience ×5,000
- Sigil of the Quenched Forge
- Smith's Apron
See the Dungeons guide for how ranks, difficulties and rewards work.



