LUMENNOX
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Dungeons

Dungeons

How dungeons work on Lumennox: parties, difficulties, ranks, reviving and rewards.

Overview

Dungeons are instanced adventures for a party. Every run gets its own copy of the dungeon, so nobody else can steal your kills or loot. Open the Dungeon Finder with /dungeons.

Joining a Dungeon

  • Form a party with /dungeon party invite <player> (or go solo).
  • The party leader opens /dungeons, picks a dungeon and a difficulty.
  • Everyone must meet the level requirement for that difficulty.

Dying and Reviving

  • When you fall you become a ghost at the spot you died.
  • Teammates can revive you by standing next to your marker; otherwise you return at the last checkpoint.
  • If the whole party falls, the current fight resets and everyone returns to the checkpoint.
  • Each dungeon has a death limit — go over it and the run fails.

Difficulties

  • Easy — level -3 vs. the dungeon minimum; monsters 65% health and 65% damage; coins and experience ×0.6; -1 loot roll; rare luck ×0.6.
  • Normal — level +0 vs. the dungeon minimum; monsters 100% health and 100% damage; coins and experience ×1; normal loot rolls; rare luck ×1.
  • Hard — level +5 vs. the dungeon minimum; monsters 160% health and 135% damage; coins and experience ×1.6; +1 loot roll; rare luck ×1.6.
  • Nightmare — level +10 vs. the dungeon minimum; monsters 240% health and 180% damage; coins and experience ×2.5; +2 loot rolls; rare luck ×2.5.

The best legendary weapon of each dungeon only drops on Hard or harder, and a special cosmetic only on Nightmare.

Score and Ranks

Your score comes from speed, kills, objectives, secrets, revives and the boss — deaths and failed puzzles cost points. The rank sets how many loot rolls you get and how lucky they are.

  • S+ — 930+ points
  • S — 800+ points
  • A — 640+ points
  • B — 480+ points
  • C — 300+ points
  • D — anything less

Rewards

  • Coins and RPG experience scale with your rank and the difficulty.
  • The loot table is rolled several times; every secret found adds more rolls.
  • Rare and boss drops are rolled separately and get better with rare luck.
  • First-clear rewards are given once per dungeon.
  • Rewards are claimed from the results screen; anything unclaimed waits for you in /dungeon rewards.

All Dungeons

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