Overview
Dungeons are instanced adventures for a party. Every run gets its own copy of the dungeon, so nobody else can steal your kills or loot. Open the Dungeon Finder with /dungeons.
Joining a Dungeon
- Form a party with
/dungeon party invite <player>(or go solo). - The party leader opens
/dungeons, picks a dungeon and a difficulty. - Everyone must meet the level requirement for that difficulty.
Dying and Reviving
- When you fall you become a ghost at the spot you died.
- Teammates can revive you by standing next to your marker; otherwise you return at the last checkpoint.
- If the whole party falls, the current fight resets and everyone returns to the checkpoint.
- Each dungeon has a death limit — go over it and the run fails.
Difficulties
- Easy — level -3 vs. the dungeon minimum; monsters 65% health and 65% damage; coins and experience ×0.6; -1 loot roll; rare luck ×0.6.
- Normal — level +0 vs. the dungeon minimum; monsters 100% health and 100% damage; coins and experience ×1; normal loot rolls; rare luck ×1.
- Hard — level +5 vs. the dungeon minimum; monsters 160% health and 135% damage; coins and experience ×1.6; +1 loot roll; rare luck ×1.6.
- Nightmare — level +10 vs. the dungeon minimum; monsters 240% health and 180% damage; coins and experience ×2.5; +2 loot rolls; rare luck ×2.5.
The best legendary weapon of each dungeon only drops on Hard or harder, and a special cosmetic only on Nightmare.
Score and Ranks
Your score comes from speed, kills, objectives, secrets, revives and the boss — deaths and failed puzzles cost points. The rank sets how many loot rolls you get and how lucky they are.
- S+ — 930+ points
- S — 800+ points
- A — 640+ points
- B — 480+ points
- C — 300+ points
- D — anything less
Rewards
- Coins and RPG experience scale with your rank and the difficulty.
- The loot table is rolled several times; every secret found adds more rolls.
- Rare and boss drops are rolled separately and get better with rare luck.
- First-clear rewards are given once per dungeon.
- Rewards are claimed from the results screen; anything unclaimed waits for you in
/dungeon rewards.
All Dungeons
- Mossgrave Burrow — Beginner, level 3
- The Saltworn Wreck — Novice, level 7
- The Hollowlight Sanctum — Veteran, level 10
- The Cinderforge Depths — Adept, level 15
- Frostveil Citadel — Expert, level 20
- Thornheart Grove — Elite, level 25
- The Sunscorch Tomb — Master, level 30
- The Stormspire — Heroic, level 35
- The Drowned Cathedral — Legendary, level 40
- The Sculk Deep — Legendary, level 45
- The Voidspire — Mythic, level 55
