LUMENNOX
← WikiDungeons
Expert

Frostveil Citadel

A citadel locked in eternal winter, where a frozen court still serves its Pale Regent.

Overview

A citadel locked in eternal winter, where a frozen court still serves its Pale Regent.

The Regent asked the winter for a crown that would never melt. The winter granted it — and took his kingdom as payment. The court never stopped waiting for spring.

Walkthrough

1. The Frozen Gatehouse

  • Enter the Hall of Frost

2. The Hall of Frost

  • Break the frozen guard

3. The Frozen Courtyard

  • Recover the three Thawstones
  • Drive off the rime wolves

4. The Throne Antechamber

5. The Throne of Winter

Secrets

This dungeon hides 1 secret. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.

Monsters

Difficulties

Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.

  • Easy — level 14+, monsters 65% health / 65% damage, 37 min, 12 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
  • Normal — level 17+, monsters 100% health / 100% damage, 30 min, 8 deaths; rewards ×1, normal loot rolls, rare luck ×1
  • Hard — level 22+, monsters 160% health / 135% damage, 30 min, 6 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
  • Nightmare — level 27+, monsters 240% health / 180% damage, 25 min, 4 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5

Rewards

A Normal clear pays a base of 6,000 Coins and 3,600 RPG experience, multiplied by your rank and difficulty.

Loot Table

Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.

  • Rime Shard ×2–5 — Common, 32.3% per roll
  • Coins ×800–1,800 — Common, 20.2% per roll
  • Diamond ×1–3 — Common, 8.1% per roll
  • Frostbound Hood — Uncommon, 6.5% per roll
  • Wolfhide Boots — Uncommon, 6.5% per roll
  • RPG Experience ×900–1,600 — Uncommon, 8.1% per roll
  • Enchanted Book: Warding II — Uncommon, 4.8% per roll
  • Enchanted Book: Vitality III — Uncommon, 4.8% per roll
  • Glacier Spear — Rare, 3.2% per roll
  • Matron's Lantern — Rare, 2.4% per roll
  • Enchanted Book: Deadeye III — Rare, 2.4% per roll
  • The Pale Crown — Very Rare, 0.8% per roll (needs rank B or better)

Rare Drops

Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.

  • Winterbite — Legendary, 1.2% base chance (needs rank A or better, Hard or harder)
  • Aurora Diadem — Legendary, 2% base chance (needs Nightmare or harder)

Boss Drops

Only when the final boss is defeated.

First Clear

Given once, the first time you complete the dungeon:

See the Dungeons guide for how ranks, difficulties and rewards work.

More in Dungeons