Overview
A citadel locked in eternal winter, where a frozen court still serves its Pale Regent.
The Regent asked the winter for a crown that would never melt. The winter granted it — and took his kingdom as payment. The court never stopped waiting for spring.
Walkthrough
1. The Frozen Gatehouse
- Enter the Hall of Frost
2. The Hall of Frost
- Break the frozen guard
3. The Frozen Courtyard
- Recover the three Thawstones
- Drive off the rime wolves
4. The Throne Antechamber
- Defeat Frost Matron Ysolde
5. The Throne of Winter
- Defeat the Pale Regent
Secrets
This dungeon hides 1 secret. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.
Monsters
- The Pale Regent — Boss
- Frost Matron Ysolde — Miniboss
- Glacial Knight — Elite
- Frost Wraith — Monster
- Frostbound Footman — Monster
- Ice Archer — Monster
- Rime Wolf — Monster
Difficulties
Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.
- Easy — level 14+, monsters 65% health / 65% damage, 37 min, 12 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
- Normal — level 17+, monsters 100% health / 100% damage, 30 min, 8 deaths; rewards ×1, normal loot rolls, rare luck ×1
- Hard — level 22+, monsters 160% health / 135% damage, 30 min, 6 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
- Nightmare — level 27+, monsters 240% health / 180% damage, 25 min, 4 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5
Rewards
A Normal clear pays a base of 6,000 Coins and 3,600 RPG experience, multiplied by your rank and difficulty.
Loot Table
Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.
- Rime Shard ×2–5 — Common, 32.3% per roll
- Coins ×800–1,800 — Common, 20.2% per roll
- Diamond ×1–3 — Common, 8.1% per roll
- Frostbound Hood — Uncommon, 6.5% per roll
- Wolfhide Boots — Uncommon, 6.5% per roll
- RPG Experience ×900–1,600 — Uncommon, 8.1% per roll
- Enchanted Book: Warding II — Uncommon, 4.8% per roll
- Enchanted Book: Vitality III — Uncommon, 4.8% per roll
- Glacier Spear — Rare, 3.2% per roll
- Matron's Lantern — Rare, 2.4% per roll
- Enchanted Book: Deadeye III — Rare, 2.4% per roll
- The Pale Crown — Very Rare, 0.8% per roll (needs rank B or better)
Rare Drops
Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.
- Winterbite — Legendary, 1.2% base chance (needs rank A or better, Hard or harder)
- Aurora Diadem — Legendary, 2% base chance (needs Nightmare or harder)
Boss Drops
Only when the final boss is defeated.
- The Pale Crown — Very Rare, 4% base chance
- Matron's Lantern — Rare, 12% base chance
First Clear
Given once, the first time you complete the dungeon:
- Coins ×20,000
- RPG Experience ×7,000
- Sigil of the First Spring
- Frostbound Hood
See the Dungeons guide for how ranks, difficulties and rewards work.



