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Mossgrave Burrow

Something big lives under Farmer Hob's cellar. The perfect first dungeon: learn to clear rooms, gather, pull levers and fight a boss.

Overview

Something big lives under Farmer Hob's cellar. The perfect first dungeon: learn to clear rooms, gather, pull levers and fight a boss.

Farmer Hob's mosslings dug a little too deep. Now something with too many legs lives in the roots. Clear the burrow before the Burrow Mother's brood hatches.

Walkthrough

1. The Mossy Stair

  • Go down into the cellar

2. The Root Cellar

  • Chase the mosslings out of the cellar

3. The Glowberry Grotto

  • Gather the four Glowcaps
  • Drive off the burrowers

4. The Burrow Junction

  • Pull the three root-gate levers
  • Defeat the Rootling Brutes

5. The Brood Chamber

Secrets

This dungeon hides 1 secret. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.

Monsters

Difficulties

Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.

  • Easy — level 1+, monsters 65% health / 65% damage, 25 min, 18 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
  • Normal — level 1+, monsters 100% health / 100% damage, 20 min, 12 deaths; rewards ×1, normal loot rolls, rare luck ×1
  • Hard — level 6+, monsters 160% health / 135% damage, 20 min, 9 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
  • Nightmare — level 11+, monsters 240% health / 180% damage, 17 min, 6 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5

Rewards

A Normal clear pays a base of 600 Coins and 400 RPG experience, multiplied by your rank and difficulty.

Loot Table

Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.

  • Brambleweave Silk ×2–5 — Common, 29.0% per roll
  • Coins ×80–200 — Common, 18.1% per roll
  • Bread ×4–10 — Common, 10.9% per roll
  • Glow Berries ×4–8 — Common, 7.2% per roll
  • Mossback Cap — Uncommon, 7.2% per roll
  • Rootwood Cudgel — Uncommon, 7.2% per roll
  • RPG Experience ×100–200 — Uncommon, 7.2% per roll
  • Enchanted Book: Vitality I — Uncommon, 3.6% per roll
  • Enchanted Book: Lifeswarm I — Uncommon, 3.6% per roll
  • Bramblemaw's Fang — Rare, 2.9% per roll
  • Hob's Lantern — Rare, 2.2% per roll
  • Silkmother's Cloak — Very Rare, 0.7% per roll (needs rank B or better)

Rare Drops

Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.

  • Silkmother's Cloak — Very Rare, 5% base chance (needs Hard or harder)
  • Mosscrown — Legendary, 3% base chance (needs Nightmare or harder)

Boss Drops

Only when the final boss is defeated.

First Clear

Given once, the first time you complete the dungeon:

See the Dungeons guide for how ranks, difficulties and rewards work.

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