Overview
A ghost ship rots in a sea cave, and its drowned crew still answers to their captain.
The Saltworn ran aground with every hand aboard. Forty years on, the tide still keeps her crew. Captain Marrow has never once left his post.
Walkthrough
1. Smugglers' Cove
- Board the wreck
2. The Flooded Hold
- Clear the hold
3. The Gun Deck
- Load and fire the great cannon
4. Captain's Quarters
- Defeat Bosun Grimtide
5. The Drowned Grotto
- Defeat Captain Marrow
Secrets
This dungeon hides 1 secret. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.
Monsters
- Captain Marrow — Boss
- Bosun Grimtide — Miniboss
- Barnacle Brute — Elite
- Bilge Gunner — Monster
- Drowned Deckhand — Monster
- Tideling — Monster
Difficulties
Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.
- Easy — level 1+, monsters 65% health / 65% damage, 31 min, 15 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
- Normal — level 4+, monsters 100% health / 100% damage, 25 min, 10 deaths; rewards ×1, normal loot rolls, rare luck ×1
- Hard — level 9+, monsters 160% health / 135% damage, 25 min, 8 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
- Nightmare — level 14+, monsters 240% health / 180% damage, 21 min, 5 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5
Rewards
A Normal clear pays a base of 1,200 Coins and 800 RPG experience, multiplied by your rank and difficulty.
Loot Table
Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.
- Sea Glass ×2–5 — Common, 31.1% per roll
- Coins ×150–400 — Common, 19.4% per roll
- Cooked Salmon ×4–10 — Common, 11.6% per roll
- Deckhand's Bandana — Uncommon, 7.8% per roll
- Salt Cutlass — Uncommon, 7.0% per roll
- RPG Experience ×200–400 — Uncommon, 7.8% per roll
- Enchanted Book: Second Wind I — Uncommon, 3.9% per roll
- Enchanted Book: Keenness I — Uncommon, 3.9% per roll
- Bosun's Hook — Rare, 3.1% per roll
- Tidesworn Coat — Rare, 2.3% per roll
- Enchanted Book: Lifeswarm II — Rare, 1.6% per roll
- Marrow's Trident — Very Rare, 0.6% per roll (needs rank B or better)
Rare Drops
Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.
- Marrow's Trident — Very Rare, 4% base chance (needs Hard or harder)
- The Captain's Tricorn — Legendary, 3% base chance (needs Nightmare or harder)
Boss Drops
Only when the final boss is defeated.
- Tidesworn Coat — Rare, 8% base chance
- Bosun's Hook — Rare, 10% base chance
First Clear
Given once, the first time you complete the dungeon:
- Coins ×4,000
- RPG Experience ×1,500
- Sigil of the Released Tide
- Deckhand's Bandana
See the Dungeons guide for how ranks, difficulties and rewards work.



