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Veteran

The Hollowlight Sanctum

Descend beneath the islands into the fallen sanctum of the Lamplighter Order, where the First Flame has turned to cold gloam.

Overview

Descend beneath the islands into the fallen sanctum of the Lamplighter Order, where the First Flame has turned to cold gloam.

The Lamplighters kept the First Flame burning for a thousand years. Their last High Keeper, Seraphine Vael, would not let it die. She bound it to herself — and the light turned inside out. Relight what she broke. Do not stand in her dark.

Walkthrough

1. The Lamplighter's Descent

  • Pass through the gate

2. Hall of Dimmed Lanterns

  • Purge the Hollow Lamplighters

3. The Flooded Ossuary

  • Recover the three Lumen Shards
  • Lay the risen dead to rest

4. Chamber of the Four Wicks

  • Light the four wicks as the sun walks

5. The Gloam Bridge

  • Ring both Warding Bells
  • Break the Gloambound Sentinels

6. The Choir Vault

7. The Archive of Ash

  • Reach the Codex of the First Flame
  • Silence the Archive

8. The Lantern Stair

  • Defeat the Gloam Knights
  • Set the Lumen Shards into the Heartseal

9. The Heart of the First Flame

Secrets

This dungeon hides 3 secrets. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.

Monsters

Difficulties

Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.

  • Easy — level 2+, monsters 65% health / 65% damage, 37 min, 12 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
  • Normal — level 5+, monsters 100% health / 100% damage, 30 min, 8 deaths; rewards ×1, normal loot rolls, rare luck ×1
  • Hard — level 10+, monsters 160% health / 135% damage, 30 min, 6 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
  • Nightmare — level 15+, monsters 240% health / 180% damage, 25 min, 4 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5

Rewards

A Normal clear pays a base of 2,500 Coins and 1,500 RPG experience, multiplied by your rank and difficulty.

Loot Table

Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.

  • Gloam Shard ×2–4 — Common, 22.9% per roll
  • Coins ×300–700 — Common, 14.3% per roll
  • Experience Bottle ×4–8 — Common, 11.4% per roll
  • Soul Lantern ×2–4 — Common, 5.7% per roll
  • Gloam Shard ×4–7 — Uncommon, 8.6% per roll
  • Lumen Ember — Uncommon, 6.9% per roll
  • Lamplighter's Hood — Uncommon, 4.6% per roll
  • RPG Experience ×400–700 — Uncommon, 5.7% per roll
  • Enchanted Book: Lifeswarm I — Uncommon, 3.4% per roll
  • Enchanted Book: Second Wind II — Uncommon, 3.4% per roll
  • Wickblade — Rare, 2.3% per roll
  • Ossuary Greaves — Rare, 2.3% per roll
  • Cantor's Tuning Fork — Rare, 1.7% per roll
  • Lumen Ember ×2–3 — Rare, 2.3% per roll
  • Enchanted Book: Aegis III — Rare, 1.7% per roll
  • Enchanted Book: Reaper's Toll II — Rare, 1.1% per roll
  • Seraphine's Veil — Very Rare, 0.7% per roll (needs rank B or better)
  • Bellwarden's Aegis — Very Rare, 0.6% per roll (needs rank B or better)
  • Enchanted Book: Lifeswarm IV — Very Rare, 0.5% per roll (needs rank A or better)

Rare Drops

Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.

Boss Drops

Only when the final boss is defeated.

First Clear

Given once, the first time you complete the dungeon:

See the Dungeons guide for how ranks, difficulties and rewards work.

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