Overview
Descend beneath the islands into the fallen sanctum of the Lamplighter Order, where the First Flame has turned to cold gloam.
The Lamplighters kept the First Flame burning for a thousand years. Their last High Keeper, Seraphine Vael, would not let it die. She bound it to herself — and the light turned inside out. Relight what she broke. Do not stand in her dark.
Walkthrough
1. The Lamplighter's Descent
- Pass through the gate
2. Hall of Dimmed Lanterns
- Purge the Hollow Lamplighters
3. The Flooded Ossuary
- Recover the three Lumen Shards
- Lay the risen dead to rest
4. Chamber of the Four Wicks
- Light the four wicks as the sun walks
5. The Gloam Bridge
- Ring both Warding Bells
- Break the Gloambound Sentinels
6. The Choir Vault
- Silence Choirmaster Orrin
7. The Archive of Ash
- Reach the Codex of the First Flame
- Silence the Archive
8. The Lantern Stair
- Defeat the Gloam Knights
- Set the Lumen Shards into the Heartseal
9. The Heart of the First Flame
- Defeat Seraphine Vael
Secrets
This dungeon hides 3 secrets. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.
Monsters
- Seraphine Vael — Boss
- Choirmaster Orrin — Miniboss
- Ashen Scribe — Elite
- Gloam Knight — Elite
- Gloambound Sentinel — Elite
- Ashen Archer — Monster
- Drowned Acolyte — Monster
- Gloam Wisp — Monster
- Hollow Lamplighter — Monster
- Umbral Shade — Monster
Difficulties
Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.
- Easy — level 2+, monsters 65% health / 65% damage, 37 min, 12 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
- Normal — level 5+, monsters 100% health / 100% damage, 30 min, 8 deaths; rewards ×1, normal loot rolls, rare luck ×1
- Hard — level 10+, monsters 160% health / 135% damage, 30 min, 6 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
- Nightmare — level 15+, monsters 240% health / 180% damage, 25 min, 4 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5
Rewards
A Normal clear pays a base of 2,500 Coins and 1,500 RPG experience, multiplied by your rank and difficulty.
Loot Table
Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.
- Gloam Shard ×2–4 — Common, 22.9% per roll
- Coins ×300–700 — Common, 14.3% per roll
- Experience Bottle ×4–8 — Common, 11.4% per roll
- Soul Lantern ×2–4 — Common, 5.7% per roll
- Gloam Shard ×4–7 — Uncommon, 8.6% per roll
- Lumen Ember — Uncommon, 6.9% per roll
- Lamplighter's Hood — Uncommon, 4.6% per roll
- RPG Experience ×400–700 — Uncommon, 5.7% per roll
- Enchanted Book: Lifeswarm I — Uncommon, 3.4% per roll
- Enchanted Book: Second Wind II — Uncommon, 3.4% per roll
- Wickblade — Rare, 2.3% per roll
- Ossuary Greaves — Rare, 2.3% per roll
- Cantor's Tuning Fork — Rare, 1.7% per roll
- Lumen Ember ×2–3 — Rare, 2.3% per roll
- Enchanted Book: Aegis III — Rare, 1.7% per roll
- Enchanted Book: Reaper's Toll II — Rare, 1.1% per roll
- Seraphine's Veil — Very Rare, 0.7% per roll (needs rank B or better)
- Bellwarden's Aegis — Very Rare, 0.6% per roll (needs rank B or better)
- Enchanted Book: Lifeswarm IV — Very Rare, 0.5% per roll (needs rank A or better)
Rare Drops
Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.
- Gloamwarden's Requiem — Legendary, 0.8% base chance (needs rank A or better, Hard or harder)
- Heart of the First Flame — Legendary, 1.2% base chance (needs rank B or better)
- The Last Lamplighter's Lantern — Very Rare, 1.5% base chance
Boss Drops
Only when the final boss is defeated.
- Lumen Ember — Uncommon, 50% base chance
- Seraphine's Veil — Very Rare, 5% base chance
- Cantor's Tuning Fork — Rare, 12% base chance
First Clear
Given once, the first time you complete the dungeon:
- Coins ×10,000
- RPG Experience ×3,000
- Sigil of the Relit Flame
- Lamplighter's Hood
- Enchanted Book: Lifeswarm III
See the Dungeons guide for how ranks, difficulties and rewards work.



