Overview
A sacred grove grown hungry around a sealed blight, guarded by a dryad who became it.
The druids sealed the blight in the oldest tree. They set a dryad, Thornheart, to keep it there. Keeping it close for so long, she became it.
Walkthrough
1. The Overgrown Arch
- Enter the Bramble Maze
2. The Bramble Maze
- Find your way through the maze
3. The Rotting Glade
- Burn out the blight
4. The Seed Vault
- Plant the year as it turns
5. Heart of the Grove
- Defeat Thornheart
Secrets
This dungeon hides 1 secret. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.
Monsters
- Thornheart — Boss
- Grovewarden — Elite
- Blighted Sapling — Monster
- Briar Archer — Monster
- Spore Shambler — Monster
- Thornling — Monster
Difficulties
Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.
- Easy — level 19+, monsters 65% health / 65% damage, 37 min, 12 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
- Normal — level 22+, monsters 100% health / 100% damage, 30 min, 8 deaths; rewards ×1, normal loot rolls, rare luck ×1
- Hard — level 27+, monsters 160% health / 135% damage, 30 min, 6 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
- Nightmare — level 32+, monsters 240% health / 180% damage, 25 min, 4 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5
Rewards
A Normal clear pays a base of 8,500 Coins and 5,000 RPG experience, multiplied by your rank and difficulty.
Loot Table
Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.
- Heartwood Sap ×2–5 — Common, 32.3% per roll
- Coins ×1,200–2,600 — Common, 20.2% per roll
- Golden Apple ×1–3 — Common, 8.1% per roll
- Thornweave Tunic — Uncommon, 6.5% per roll
- Sporecap Helm — Uncommon, 6.5% per roll
- RPG Experience ×1,300–2,200 — Uncommon, 8.1% per roll
- Enchanted Book: Thornmail II — Uncommon, 4.8% per roll
- Enchanted Book: Wellspring II — Uncommon, 4.8% per roll
- Briarbow — Rare, 3.2% per roll
- Grovewarden's Bark — Rare, 2.4% per roll
- Enchanted Book: Longshot III — Rare, 2.4% per roll
- Dryad's Tear — Very Rare, 0.8% per roll (needs rank B or better)
Rare Drops
Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.
- Thornheart's Scythe — Legendary, 1.2% base chance (needs rank A or better, Hard or harder)
- The Bloom Crown — Legendary, 2% base chance (needs Nightmare or harder)
Boss Drops
Only when the final boss is defeated.
- Dryad's Tear — Very Rare, 4% base chance
- Heartwood Sap — Common, 60% base chance
First Clear
Given once, the first time you complete the dungeon:
- Coins ×28,000
- RPG Experience ×10,000
- Sigil of the Cleansed Grove
- Thornweave Tunic
See the Dungeons guide for how ranks, difficulties and rewards work.



