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Thornheart Grove

A sacred grove grown hungry around a sealed blight, guarded by a dryad who became it.

Overview

A sacred grove grown hungry around a sealed blight, guarded by a dryad who became it.

The druids sealed the blight in the oldest tree. They set a dryad, Thornheart, to keep it there. Keeping it close for so long, she became it.

Walkthrough

1. The Overgrown Arch

  • Enter the Bramble Maze

2. The Bramble Maze

  • Find your way through the maze

3. The Rotting Glade

  • Burn out the blight

4. The Seed Vault

  • Plant the year as it turns

5. Heart of the Grove

Secrets

This dungeon hides 1 secret. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.

Monsters

Difficulties

Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.

  • Easy — level 19+, monsters 65% health / 65% damage, 37 min, 12 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
  • Normal — level 22+, monsters 100% health / 100% damage, 30 min, 8 deaths; rewards ×1, normal loot rolls, rare luck ×1
  • Hard — level 27+, monsters 160% health / 135% damage, 30 min, 6 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
  • Nightmare — level 32+, monsters 240% health / 180% damage, 25 min, 4 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5

Rewards

A Normal clear pays a base of 8,500 Coins and 5,000 RPG experience, multiplied by your rank and difficulty.

Loot Table

Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.

  • Heartwood Sap ×2–5 — Common, 32.3% per roll
  • Coins ×1,200–2,600 — Common, 20.2% per roll
  • Golden Apple ×1–3 — Common, 8.1% per roll
  • Thornweave Tunic — Uncommon, 6.5% per roll
  • Sporecap Helm — Uncommon, 6.5% per roll
  • RPG Experience ×1,300–2,200 — Uncommon, 8.1% per roll
  • Enchanted Book: Thornmail II — Uncommon, 4.8% per roll
  • Enchanted Book: Wellspring II — Uncommon, 4.8% per roll
  • Briarbow — Rare, 3.2% per roll
  • Grovewarden's Bark — Rare, 2.4% per roll
  • Enchanted Book: Longshot III — Rare, 2.4% per roll
  • Dryad's Tear — Very Rare, 0.8% per roll (needs rank B or better)

Rare Drops

Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.

Boss Drops

Only when the final boss is defeated.

First Clear

Given once, the first time you complete the dungeon:

See the Dungeons guide for how ranks, difficulties and rewards work.

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