Overview
A cathedral at the bottom of the sea, where the priests still hold mass for the deep.
The sea swallowed Saint Morva's cathedral in one night. The priests stayed, and prayed to the water instead. High Tidepriest Morvanth has been answered.
Walkthrough
1. The Sunken Narthex
- Clear the Sunken Narthex
2. The Nave of Tides
- Silence the congregation
3. The Flooded Cloister
- Recover the four abyssal pearls
- Slay the Deep Guardians
4. The Belfry of the Deep
- Wake the tide stones in the order of the tide
5. The Abyssal Apse
- Defeat High Tidepriest Morvanth
Secrets
This dungeon hides 1 secret. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.
Monsters
- High Tidepriest Morvanth — Boss
- Abyssal Knight — Elite
- Abyss Cultist — Monster
- Abyssal Leech — Monster
- Deep Guardian — Monster
- Tidecaller — Monster
Difficulties
Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.
- Easy — level 34+, monsters 65% health / 65% damage, 50 min, 12 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
- Normal — level 37+, monsters 100% health / 100% damage, 40 min, 8 deaths; rewards ×1, normal loot rolls, rare luck ×1
- Hard — level 42+, monsters 160% health / 135% damage, 40 min, 6 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
- Nightmare — level 47+, monsters 240% health / 180% damage, 34 min, 4 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5
Rewards
A Normal clear pays a base of 18,000 Coins and 11,000 RPG experience, multiplied by your rank and difficulty.
Loot Table
Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.
- Tide Pearl ×3–6 — Common, 32.3% per roll
- Coins ×2,600–5,400 — Common, 20.2% per roll
- Prismarine Shard ×8–16 — Common, 8.1% per roll
- Tidepriest Vestments — Uncommon, 6.5% per roll
- Pearl Rosary — Uncommon, 6.5% per roll
- RPG Experience ×2,800–4,800 — Uncommon, 8.1% per roll
- Enchanted Book: Warding IV — Uncommon, 4.8% per roll
- Enchanted Book: Wellspring IV — Uncommon, 4.8% per roll
- Abyssal Trident — Rare, 3.2% per roll
- Helm of the Deep Knight — Rare, 2.4% per roll
- Enchanted Book: Lifeswarm V — Rare, 2.4% per roll
- The Heart of the Deep — Very Rare, 0.8% per roll (needs rank B or better)
Rare Drops
Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.
- Morvanth's Tidebreaker — Legendary, 1.2% base chance (needs rank A or better, Hard or harder)
- Halo of Saint Morva — Legendary, 2% base chance (needs Nightmare or harder)
Boss Drops
Only when the final boss is defeated.
- The Heart of the Deep — Very Rare, 4% base chance
- Abyssal Trident — Rare, 12% base chance
First Clear
Given once, the first time you complete the dungeon:
- Coins ×58,000
- RPG Experience ×22,000
- Sigil of the Ended Mass
- Pearl Rosary
See the Dungeons guide for how ranks, difficulties and rewards work.



