Voice of the Deep
Where to Find It
Found in The Drowned Cathedral — The Abyssal Apse.
Abilities
Damage shown for Normal difficulty.
- Tidewave (about every 6s): targets up to 2 random players: deals 59.8 damage to them after a short warning, knocks back them.
- Baptism (about every 11.5s): inflicts Slowness (4s); inflicts Blindness (2s); deals 27.6 damage to everyone within 30 blocks.
- Anchor (about every 16.5s, below 70% health): pulls the furthest player towards it.
Boss Phases
- From the start: every 15s Undertow hits everyone within 5 blocks of it (get away from morvanth!).
- Below 70% health: becomes immune — Light the four conduits! The party has 40s; fail and everyone takes heavy damage, succeed and it is stunned and takes extra damage for a while; calls reinforcements.
- Below 40% health: every 18s Riptide hits everyone outside the safe zone (hold on at the altar!); calls reinforcements.
Health by Difficulty
Solo values; it gets tougher for each extra party member.
- Easy: 5,792 health, 44.9 damage per hit
- Normal: 8,910 health, 69 damage per hit
- Hard: 14,256 health, 93.2 damage per hit
- Nightmare: 21,384 health, 124 damage per hit
Drops
Extra rolls when it falls (on top of the dungeon's normal rewards):
- The Heart of the Deep — 4% base chance
- Abyssal Trident — 12% base chance



