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Heroic

The Stormspire

Climb a copper tower full of wind, chains and storm cultists to a fight under an open sky.

Overview

Climb a copper tower full of wind, chains and storm cultists to a fight under an open sky.

Stormcaller Ylva wanted to bottle the lightning. One night the bottle caught her instead. At the top of the spire, the storm still has her voice.

Walkthrough

1. The Tower Foot

  • Climb into the Gale Hall

2. The Gale Hall

  • Clear the Gale Hall

3. The Copper Gallery

  • Reconnect the three conductors
  • Defeat the gallery guards

4. The Storm Chamber

  • Bring down the Tempest Golem
  • Clear the Storm Chamber

5. The Storm Crown

Secrets

This dungeon hides 1 secret. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.

Monsters

Difficulties

Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.

  • Easy — level 29+, monsters 65% health / 65% damage, 43 min, 12 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
  • Normal — level 32+, monsters 100% health / 100% damage, 35 min, 8 deaths; rewards ×1, normal loot rolls, rare luck ×1
  • Hard — level 37+, monsters 160% health / 135% damage, 35 min, 6 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
  • Nightmare — level 42+, monsters 240% health / 180% damage, 29 min, 4 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5

Rewards

A Normal clear pays a base of 14,000 Coins and 8,500 RPG experience, multiplied by your rank and difficulty.

Loot Table

Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.

  • Charged Copper ×3–6 — Common, 32.3% per roll
  • Coins ×2,000–4,200 — Common, 20.2% per roll
  • Copper Block ×4–8 — Common, 8.1% per roll
  • Galeweave Hood — Uncommon, 6.5% per roll
  • Conductor's Gauntlet — Uncommon, 6.5% per roll
  • RPG Experience ×2,200–3,800 — Uncommon, 8.1% per roll
  • Enchanted Book: Windrush III — Uncommon, 4.8% per roll
  • Enchanted Book: Gale II — Uncommon, 4.8% per roll
  • Thunder Bow — Rare, 3.2% per roll
  • Grounded Platemail — Rare, 2.4% per roll
  • Enchanted Book: Longshot IV — Rare, 2.4% per roll
  • The Bottled Storm — Very Rare, 0.8% per roll (needs rank B or better)

Rare Drops

Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.

Boss Drops

Only when the final boss is defeated.

First Clear

Given once, the first time you complete the dungeon:

See the Dungeons guide for how ranks, difficulties and rewards work.

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