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The Sunscorch Tomb

A pharaoh's tomb full of gold, curses and the servants who were buried with him.

Overview

A pharaoh's tomb full of gold, curses and the servants who were buried with him.

Pharaoh Ankhetep ordered his whole court entombed with him. His priests sealed the doors from the inside. In the dark, the Sun King still holds court.

Walkthrough

1. The Sunken Stair

  • Descend into the tomb

2. The Hall of Pillars

  • Clear the Hall of Pillars

3. The Chamber of Scales

  • Strike the glyphs in the order of Ra's day

4. The Treasury

  • Recover the three golden idols
  • Defeat the Anubite Guards

5. The Sanctum of Senet

6. The Burial Chamber

Secrets

This dungeon hides 1 secret. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.

Monsters

Difficulties

Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.

  • Easy — level 24+, monsters 65% health / 65% damage, 43 min, 12 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
  • Normal — level 27+, monsters 100% health / 100% damage, 35 min, 8 deaths; rewards ×1, normal loot rolls, rare luck ×1
  • Hard — level 32+, monsters 160% health / 135% damage, 35 min, 6 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
  • Nightmare — level 37+, monsters 240% health / 180% damage, 29 min, 4 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5

Rewards

A Normal clear pays a base of 11,000 Coins and 6,800 RPG experience, multiplied by your rank and difficulty.

Loot Table

Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.

  • Sun Gold ×3–6 — Common, 32.3% per roll
  • Coins ×1,600–3,400 — Common, 20.2% per roll
  • Gold Block ×1–3 — Common, 8.1% per roll
  • Mummy Wraps — Uncommon, 6.5% per roll
  • Anubite Greaves — Uncommon, 6.5% per roll
  • RPG Experience ×1,800–3,000 — Uncommon, 8.1% per roll
  • Enchanted Book: Pinpoint III — Uncommon, 4.8% per roll
  • Enchanted Book: Second Wind III — Uncommon, 4.8% per roll
  • Gilded Khopesh — Rare, 3.2% per roll
  • Senet's Sundial — Rare, 2.4% per roll
  • Enchanted Book: Reaper's Toll III — Rare, 2.4% per roll
  • The Pharaoh's Nemes — Very Rare, 0.8% per roll (needs rank B or better)

Rare Drops

Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.

Boss Drops

Only when the final boss is defeated.

First Clear

Given once, the first time you complete the dungeon:

See the Dungeons guide for how ranks, difficulties and rewards work.

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