Overview
A pharaoh's tomb full of gold, curses and the servants who were buried with him.
Pharaoh Ankhetep ordered his whole court entombed with him. His priests sealed the doors from the inside. In the dark, the Sun King still holds court.
Walkthrough
1. The Sunken Stair
- Descend into the tomb
2. The Hall of Pillars
- Clear the Hall of Pillars
3. The Chamber of Scales
- Strike the glyphs in the order of Ra's day
4. The Treasury
- Recover the three golden idols
- Defeat the Anubite Guards
5. The Sanctum of Senet
- Defeat High Priest Senet
6. The Burial Chamber
- Defeat Pharaoh Ankhetep
Secrets
This dungeon hides 1 secret. Finding one gives an extra loot roll and score bonus — watch for odd walls, books and switches.
Monsters
- Pharaoh Ankhetep — Boss
- High Priest Senet — Miniboss
- Anubite Guard — Elite
- Entombed Servant — Monster
- Sand Archer — Monster
- Scarab — Monster
- Tomb Mummy — Monster
Difficulties
Every difficulty is open to every party; harder ones pay more and unlock exclusive drops.
- Easy — level 24+, monsters 65% health / 65% damage, 43 min, 12 deaths; rewards ×0.6, -1 loot roll, rare luck ×0.6
- Normal — level 27+, monsters 100% health / 100% damage, 35 min, 8 deaths; rewards ×1, normal loot rolls, rare luck ×1
- Hard — level 32+, monsters 160% health / 135% damage, 35 min, 6 deaths; rewards ×1.6, +1 loot roll, rare luck ×1.6
- Nightmare — level 37+, monsters 240% health / 180% damage, 29 min, 4 deaths; rewards ×2.5, +2 loot rolls, rare luck ×2.5
Rewards
A Normal clear pays a base of 11,000 Coins and 6,800 RPG experience, multiplied by your rank and difficulty.
Loot Table
Every clear rolls this table several times — more rolls for a better rank, a harder difficulty and every secret found. The share is each entry's base chance per roll; rare luck makes the rarer entries more likely.
- Sun Gold ×3–6 — Common, 32.3% per roll
- Coins ×1,600–3,400 — Common, 20.2% per roll
- Gold Block ×1–3 — Common, 8.1% per roll
- Mummy Wraps — Uncommon, 6.5% per roll
- Anubite Greaves — Uncommon, 6.5% per roll
- RPG Experience ×1,800–3,000 — Uncommon, 8.1% per roll
- Enchanted Book: Pinpoint III — Uncommon, 4.8% per roll
- Enchanted Book: Second Wind III — Uncommon, 4.8% per roll
- Gilded Khopesh — Rare, 3.2% per roll
- Senet's Sundial — Rare, 2.4% per roll
- Enchanted Book: Reaper's Toll III — Rare, 2.4% per roll
- The Pharaoh's Nemes — Very Rare, 0.8% per roll (needs rank B or better)
Rare Drops
Rolled once per clear on their own; rare luck from your rank and difficulty raises the odds.
- Ankhetep's Sunblade — Legendary, 1.2% base chance (needs rank A or better, Hard or harder)
- The Sunflower Diadem — Legendary, 2% base chance (needs Nightmare or harder)
Boss Drops
Only when the final boss is defeated.
- The Pharaoh's Nemes — Very Rare, 4% base chance
- Senet's Sundial — Rare, 12% base chance
First Clear
Given once, the first time you complete the dungeon:
- Coins ×36,000
- RPG Experience ×14,000
- Sigil of the Setting Sun
- Mummy Wraps
See the Dungeons guide for how ranks, difficulties and rewards work.



